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Çѱ¹½Ç³»µðÀÚÀÎÇÐȸ / v., no.19, 1999³â, pp.20-29
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ACTIVE WORLDS'¸¦ ÀÌ¿ëÇÑ °¡»óÇö½Ç °ÇÃàÀÇ °¡´É¼º¿¡ ´ëÇÑ ¿¬±¸
( A Study on the Possibilites of Architecture in Virtual Reality Using 'ACTIVE WORLDS' ) |
| ½ÅÀ¯Áø; Á¤º¸È»çȸ; ÀÎÅͳÝ; °¡»óÇö½Ç; °¡»óÇö½Ç°ÇÃà; Active worlds;
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| We live now in information society. High-tech communication technique of information came up to our daily life thoroughly. Then, what will happen to change the field of architecture in information societyulcorner This study realized architecture in virtual reality by choosing technique in virtual reality that was able to alternate architecture in reality. The result of this study: 1. We promoted some shopping malls by making use of 'an active world' that is one of the virtual reality programs. As a result, we could know that we were able to find out goods faster than reality economically and purchase them in virtual reality. 2. There are many fields that we can adapt the architecture in virtual reality beside the shopping malls. For example, they can be a museum, an art gallery, and educational facility, a movie theater, a government and public office, and a recreation facility. 3. The architecture in virtual reality will cause to change our lifestyles and environments and to coexist architecture in reality. |
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| Á¤º¸È»çȸ;ÀÎÅͳÝ;°¡»óÇö½Ç;°¡»óÇö½Ç°ÇÃà;Active worlds; |
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Çѱ¹½Ç³»µðÀÚÀÎÇÐȸ³í¹®Áý / v., no.19, 1999³â, pp.20-29
Çѱ¹½Ç³»µðÀÚÀÎÇÐȸ
ISSN : 1229-7992
UCI : G100:I100-KOI(KISTI1.1003/JNL.JAKO199911920148012)
¾ð¾î : Çѱ¹¾î |
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| ³í¹® Á¦°ø : KISTI Çѱ¹°úÇбâ¼úÁ¤º¸¿¬±¸¿ø |
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