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Çѱ¹½Ç³»µðÀÚÀÎÇÐȸ / v., no.28, 2001³â, pp.158-166
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µðÁöÅÐ ±â¹ýÀÇ Ã¢Á¶Àû, °³³äÀû Ȱ¿ëÀÇ À¯Çü¿¡ °üÇÑ »ç·Ê ¿¬±¸ - °ø°£µðÀÚÀÎ ÇÁ·Î¼¼½º¸¦ Áß½ÉÀ¸·Î -
( A Study on the Creative, Conceptual Using of Digital Technique ) |
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| e-revolution makes a lot of changes in the methodology all over the world. That is, the theory of real time showing helps people to access audio and visual wherever and whenever they are. In the pst computers were considered as only tools which could make us work easily. However, the meaning of computer is changing with e-revolution nowadays. Computers are not just computers as they were; they have done a lot of things which we thought impossible and they will do in the future as well. This new wave encourages people who are teaching the design to use computers whatever they do. For example, instead of using pencil and a drafting board, most people in the design field work with monitors, mouse and plotter. Therefore, most people who are in the design field need to have the ability of computer skills. They have to use computers not only in their class but also in their office. However, if we use computers for visual presenting in the class, it will not be enough to catch the e-revolution. That is, we should work with computers in the creative and conceptual design such as the using of the design information and the applying digital techniques in the early stage of the work. The purpose of this study is to show how to work with computers in the spacial design process especially th using of the DIS(Design Information System) and the applying digital techniques in the early stage of the work. |
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| µðÀÚÀÎÇÁ·Î¼¼½º;âÁ¶Àû »ç°í;µðÁöÅбâ¹ý;´ÙÁßÈ;¾×»óÈ;DIS(Design Information System); |
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Çѱ¹½Ç³»µðÀÚÀÎÇÐȸ³í¹®Áý / v., no.28, 2001³â, pp.158-166
Çѱ¹½Ç³»µðÀÚÀÎÇÐȸ
ISSN : 1229-7992
UCI : G100:I100-KOI(KISTI1.1003/JNL.JAKO200111920992285)
¾ð¾î : Çѱ¹¾î |
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| ³í¹® Á¦°ø : KISTI Çѱ¹°úÇбâ¼úÁ¤º¸¿¬±¸¿ø |
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